Physically-based Modeling, Simulation, and Animation
Simulation of the natural world is a rich and difficult research problem. The GAMMA research group investigates a wide variety of techniques for efficient physically-based simulation and animation. Our current projects include automatic simplification of articulated body dynamics, efficient cloth simulation using chromatic decomposition, simulation of hair dynamics, simulation of painting, simulation of lightning, and simulation of ice formation. Past projects include automatic simplification of particle systems, and fast penetration depth calculation using deformed distance fields.
- CAMA: Contact-Aware Matrix Assembly with Unified Collision Handling for GPU-based Cloth Simulation, EUROGRAPHICS 2016
- Quadratic Contact Energy Model for Multi-Impact Simulation , PG 2015
- MaterialCloning: Acquiring Elasticity Parameters from Images for Medical Applications, IEEE TVCG 2015
- Fast Multiple-Fluid Simulation Using Helmholtz Free Energy, SIGGRAPH Asia 2015
- Implicit Formulation for SPH-based Viscous Fluids, EUROGRAPHICS 2015
- Fast SPH Simulation for Gaseous Fluids, Visual Computer 2015
- A Simple Approach for Bubble Modeling from Multiphase-Fluid Simulation, Visual Computer 2015
- Multiple-Fluid SPH Simulation Using a Mixture Model, ACM TOG 2014
- A GPU-based Streaming Algorithm for High-Resolution Cloth Simulation, PG 2013
- Large-scale Fluid Simulation using Velocity-Vorticity Domain Decomposition, SIGGRAPH Asia 2012
- Continuous Penalty Forces, SIGGRAPH 2012
- Free-Flowing Granular Materials with Two-Way Solid Coupling, SIGGRAPH Asia 2010
- Visual Simulation of Shockwaves, SCA 2008
- Constraint-based Motion Synthesis for Deformable Models, CASA 2008
- Soft Articulated Characters with Fast Contact Handling, EUROGRAPHICS 2007
- Haptic rendering of high-resolution deformable objects , HCII 2007
- Fast Fluid Simulation Using Residual Distribution Schemes, Eurographics Workshop on Natural Phenomena 2007
- Fast Simulation of Laplacian Growth, IEEE CG&A 2007
- Fast simulation of deformable models in contact using dynamic deformation textures, SCA 2006
- Adaptive Dynamics of Articulated Bodies, ACM TOG 2005
- Interactive Collision Detection between Deformable Models using Chromatic Decomposition, SIGGRAPH 2005
- Efficient, error-bounded approximate simulation for quasi-statics of complex linkages, SPM 2005
- A Hybrid Algorithm for Modeling Ice Formation, SCA 2004
- IMPaSTo: A Realistic, Interactive Model for Paint, NPAR 2004
- Modeling Hair Influenced by Water and Styling Products, CASA 2004
- Physically Based Animation and Rendering of Lightning, PG 2004
- A Versatile Interactive 3D Brush Model, PG 2004
- Physically Based Animation and Rendering of Lightning, CASA 2003
- Adaptive Grouping and Subdivision for Simulating Hair Dynamics, PG 2003
- Visual Simulation of Ice Crystal Growth, SCA 2003
- DAB: Interactive Haptic Painting with 3D Virtual Brushes, SIGGRAPH 2001
- Simulation Level of Detail for Automatic Simplification of Particle System Dynamics, Computer Animation 2001
- Fast Penetration Depth Estimation for Elastic Bodies Using Deformed Distance Fields, Tec. Report 2000
- Fast Volume-Preserving Free Form Deformation Using Multi-Level Optimization, Solid Modeling 1999
- Polyhedral Morphing Using Feature-Based Surface Decomposition, Visual Computer 1999
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