Citywide Estimation of Traffic Dynamics Via Sparse GPS Traces.
IEEE ITSM, 2017
Efficient Wave-Based Acoustic Material Design Optimization.
Symposium on Solid & Physical Modeling, 2016
Dynamic group behaviors for interactive crowd simulation.
Eurographics/ ACM SIGGRAPH SCA, 2016
GST: GPU-decodable Supercompressed Textures.
SIGGRAPH Asia, 2016
News and Events
GAMMA has 4 new robotics conference/journal papers: IROS, WAFR, IEEE TRO, and IJRR.
October 16, 2016
GAMMA presented two papers at Pacific Graphics.
October 15, 2016
The software package, GST, has been released.
October 10, 2016
GAMMA has 3 forthcoming papers in SIGGRAPH Asia 2016 and one in TOG (to be presented at SIGGRAPH 2017).
August 20, 2016
GAMMA will present 5 papers at IEEE ICRA 2016.
May 16, 2016
GAMMA will present 2 papers at Eurographics 2016.
May 9, 2016
UNC CS Featured at IEEE VR 2016 Conference
April 4, 2016
GAMMA will present 3 papers at IEEE VR 2016.
March 19, 2016
GAMMA will present 3 papers ACM i3D conference.
February 27, 2016
Paper on Menge: A Modular Framework for Simulating Crowd Movement to appear in “Collective Dynamics”.
January 31, 2016
Fruits Of Valve’s Impulsonic Acquisition Appear: Steam Audio Beta Launched.
February 24, 2017
Valve surprise-announces middleware 3D sound toolkit, gives it away.
February 24, 2017
NPR Coverage: Politics Aside, Counting Crowds is Tricky.
January 23, 2017
Crowd Simulation Research Aims at Reducing Mass Casualties.
February 4, 2016
DARPA seeks “non-traditional” robotics innovators.
November 18, 2015
How Impulsonic Makes VR & Gaming More Immersive… With Help From the Triangle.
September 18, 2015
What’s in a Sound? (profile of sound research by GAMMA group).
March 23, 2015
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